Manovich's approach highlights production and technological techniques that are used to create the illusion of realism, and quite rightly explains that because of the way 3-D computer graphics render "reality"--construct from scratch as opposed to record from reality the way a camera does--it is "practially impossible" to simulate photorealistic detail (192). Certain aspects have to be prioritized.
"New realism is partial and uneven, rather than analog and uniform" (196). Think about that for a while.
Today in class, we'll also talk about the icon, a la Scott McCloud:
