Thursday, April 8, 2010
Where Gaming Meets Social Networking: Farmville and (hopefully) Beyond
Thursday, March 11, 2010
Defining Play & Games: Caillois
Agon, Alea, Mimicry, Ilinx: these categories of games that Roger Caillois isolate different aspects of play as they are codified into games.
Saturday, March 6, 2010
CRITERIA FOR ANALYZING GAME EXPERIENCES
This is an assignment due later this week. First we have the blog entry about play and building in Second Life, and then this one. I post this to ask if anyone out there has a comment on ways of talking about gaming experiences. I am trying to get at the subjective experience of playing the game, rather than looking for a review of the game (although we will also look at those, too).
Assignment 7: CRITICAL ANALYSIS OF YOUR SUBJECTIVE EXPERIENCE PLAYING 2 GAMES
As a way of giving you some structure, think through the aspects of virtual subjectivity I suggest in the “Kino-Eye” essay:
1) Point of view
2) Self-design
3) Social relationships/interactions
4) Space and place
5) Agency
Also think about the INTERFACE, and how the game uses elements of text, cinema, and computer forms in it. (Manovich)
Finally, consider the kinds of immersion and interactivity that you experience in the game.