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One way I discovered to get objects into SL uses AC3D. After your object is modeled, you can export it as a triangle and follow these directions here. Using the triangle importer, I was able to get my model into SL but it was in many pieces. This can be rectified by linking them all together which got frustrating because I always seemed to miss one or two pieces. There is also an artifact left from the triangle importer that has to be manually deleted one face at a time.
Another way I found to import objects was a script for Maya that would theoretically allow exporting for SL, but I was unable to get that to work. It may be that my version of Maya is outdated (it is 3 years old after all) or it could be that I was not executing it properly.
Problems aside, I really enjoyed creating objects. Building in a virtual world, whether Second Life, an animated movie, or a video game, is a fascinating experience. The possibilities are endless and, as Castronova suggests, this may truly be the next step in human evolution.
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