Tuesday, March 30, 2010

On Jenkins's "Game Design as Narrative Architecture"

Henry Jenkins explores and goes beyond the split between "ludology" and "narratology" in what we focus on when we think about games. His distinctions between the kinds of stories that are told in games and the stories that make up games are helpful.

He uses the term "micronarrative" and the example of The Odessa Steps sequence from Battleship Potempkin:

Let's also discuss Jenkins's ideas of: emergent narratives and embedded narratives.

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